With our new damage technology now in place, we continue to strive for even more realistic and
efficient methods to push our graphics in all areas. We’ll be adding more effects under the skin of
the ship as gaping holes are revealed, adding touches like sparks on damaged equipment under
the skin. Several lighting and particle setups are being prototyped to take our ship interiors
through Healthy, Damaged, Critical and Flatline states that will inform and immerse our players
For health, we have devised a limb-based system with varying degrees of severity,
permanence and reaction that we feel makes FPS combat more tactical and interesting.
Mining presents players with a variety of challenges requiring skill and intelligence,
whereas mindless repetition of a task and idle drudgery are explicitly avoided. There
are no aspects of mining that allow a player to simply press a button and wait without
concern for a result, or that require players to perform an action repeatedly without
some element of thought and/or dexterity coming into play.
Shields are an iconic part of science fiction drama – if there’s a spaceship involved,
chances are that shields are involved. Whether someone is redirecting power to the forward
shield or reporting to their commanding officer that shields are seconds away from failing,
their existence has become an unquestioned piece of standard equipment in future worlds.
Simple to play, difficult to master: it’s a well-accepted philosophy that forms the
core of great game design. And with Star Citizen’s ships and their components,
it’s a mission statement.
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